2012年2月7日星期二

Chapter2 - students and learning

Before we go over this chapter, let's look at this video first! 
This video is talk about the difference between 21st Century Education and 20th Century Education. We'll see how did the new technology changed our education.


Okay, after we watched this video, I am pretty sure you all have an idea about the difference. So, since the education is changing, how could our learner follow the new style education? What points they need to pay attention? 
Let's look at the next video - The 21st Century Learner


In this video, education experts say digital technologies could transform the way kids learn and participate in their communities. This is the topic that we need discuss in this chapter.
I need to say both of the videos are really interesting, technology affects how students live and communicate and when, where, and how they learn. Having digital technology at their fingertips all the time means that students think, work, and play differently from previous generations.
From cell phone and video games to Facebook and YouTube, digital media are changing the way young people play and socialize in the 21st century.

Here is the Bloom's Taxonomy (Bloom, 1956). It is described learning in six cognitive process dimensions: remembering, understanding, applying, analyzing, evaluating, and creating.
 
To help students acquire these skills and become synthesizers means not just providing access to technological tools but also employing the pedagogical tools that are more powerful when combined with technology.

NETS-S
1. Creativity and Innovation
Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. Students:
a. apply existing knowledge to generate new ideas, products, or process.
b. create original works as a means of personal or group expression.
c. use models and simulations to explore complex systems and issues.
d. identify trends and forecast possibilities.

Citation
Solomon, G., & Schrum, L. (2007). Web 2.0, new tools, new schools. Eugene, OR: Intl Society for Technology in educ.

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